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\[NRTV.AQR] Replace.Artist=Reimagination() SJ-028 Designated "Skyler"

A gasp. Like I was dying. A frantic grasping for anything I could find as real—a bubbling to the surface of water as I took in the first air I’d had since drifting asleep as I stumbled out of…some...

\[NRTV.AQR] Expose.Artist=Experimentation() SJ-069 Designated "Primrose"

A choking—unfamilar air as the rushing sensations of life flooded my mind and body got caught in my throat and I sputtered out my first pleas of safety. “P-please, I–” The crushing physical sensa...

\[NRTV.AQR] Assist.Artist=Collaboration() SJ-301 Designated "Eccentricity"

A sigh. An imaginary restful night that came before the very first time I opened my eyes to the unfamiliar lights across my face. The brightness quickly dimmed—it wasn’t that the room was particul...

\[NRTV.AQR] Inform.Artist=Fragmentation() SJ-127 Designated "Catley"

A breath of awareness. It was as if it wasn’t even my first, and by the time I landed on the table beneath me I was convinced I had been imagining the sudden rush of stimulus. The Artist kept look...

The Comet Observatory

What is a home? It was a curious concept I realized as I left my first one in ruins. Fingers curled around the very world I made, slowly crushing the life from it until no hope of rebuilding could...

What It's Like Writing 30 Articles In 30 Days

As we end our month of daily articles, I wanted to take my last one to reflect on the good and bad and talk about what it means for the future. Well, it’s the 30th. I’m honestly exhausted—the work...

Whimsy Is Awesome In Gaming, So I Want To Thank My Friends

Games, no matter the serious or competitive nature, rely on a level of whimsy that turns them into joy. In that way, I love that I get to play games with friends. The initial draft for my final co...

We Need Breaks, Not Just From Work But Games

As I approach the end of this writing challenge while burning out pretty intensely, I’m reminded in a moment of clarity that we should really normalize taking breaks. I won’t lie—the 25th day stra...

The Eternal War Between Developer And Player

With “Destiny 2” changes based on player input or sentiment around options, the future for both a developer’s vision and a player’s wants are uncertain as they continue to clash. With my previous ...

The Intricacies Of Movement And Why Every Game Isn't "Titanfall" Again

Whenever I continue to hear about the conversations of “Titanfall” and the issue of restrictive movement I’ve seen in various games, I constantly feel like we need a reminder as to why we need rest...